![]() ![]() (it's since been removed, I think because it still had some unfixed bugs, but it was neat to see the map creation process integrated somewhat into the main game - hopefully we can have that again for a future, non-buggy version) I'm pleased to see that added a new version to replace the "Part 1" from earlier, and that the "Part 2" was streamlined and made accessible from the game itself. ![]() I agree that the map makers are pretty bugged, and that a re-architecting would be good. (and it's a much nicer platform than Source Forge) I haven't actually been playing it in that time, however my dad and younger brother play it frequently (like every couple days), so it's been nice to see the game continue to get updates here on Github. ![]() I'm the one who built the early map makers, and have been out of the TripleA loop for a very long time. ![]()
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